viernes, 30 de noviembre de 2018

Mas adversarios de Warhammer quest!

Aquí os muestro otros ocho adversarios concluidos. Me faltan por pintar tres de nurgle y el hechicero del caos antes de comenzar con los héroes. 
Espero que os gusten. Un saludo

domingo, 18 de noviembre de 2018

Seguimos con proyectos

Bueno, esta vez una de Warhammer Quest, en concreto he estado montando tres adversarios más de nurgle, junto al hechicero, debo decir que más minis de games workshop son una pasada.
Por otro lado, monte también dos héroes, un elfo y un storm cast. Estas miniaturas son preciosas, estoy deseando terminar los adversarios y poder pintarlas para jugar una partida completa. Un saludo y a los pinceles! 

domingo, 4 de noviembre de 2018

Primera partida jugada...y primera derrota 😅

Mi primera partida era contra un ejército de Adeptus mechanicus y marines espaciales de los salamandras.
Mis aguerridos soldados...bueno mejor dicho neophitos, estaban listos para el combate...

Estos eran mis mil puntos. Y se enfrentaron a:

2 techpriest dominus
2 escuadras de 5 skitari rangers
1 escuadra de 5 skitari 
2 kastelan robots con un data smith
1 tanque del mechanicus
1 capitán marines espacial
1 escuadra de 5 exploradores

La partida se desarrolló de la siguiente manera: 
Turno 1. Comencé la partida, con mi plan de batalla de asegurar objetivos con los neophitos y el tanque, mientras dirigía a los genestealers y los acólitos al combate.
En un inicio cumplieron su objetivo.
Además el patriarca y los genestealers acabaron con el general enemigo y una unidad de skitari rangers.
Sin embargo, el leman russ sufrió 10 heridas en un turno de disparo 😱 y los genestealers sufrieron un total de 10 bajas.
Turno 2. El patriarca y el genestealer sobrante murieron bajo el fuego y combate enemigo, y los híbridos acólitos volvieron a las sombras y el leman russ cayó. Sin embargo una unidad de skitari rangers fue eliminada también.
Lo hicieron bien, pero debería haberlos lanzado a los los kastelan robots. En otra ocasión.
Turno 3. Los acólitos acabaron con otra unidad de skitari. Y al ser cargados por el capitán marine consiguieron acabar con el.
Por otro lado perdí el centro de la mesa, junto a una unidad de neophitos.
Turno 4. Perdí la unidad de acólitos y termine con los exploradores marines. Mientras el magus permanecía escondido dispuesto a sobrevivir estoicamente.
La otra unidad de neophitos fue eliminada, pero a esas alturas, ganaba por 8 puntos de victoria a 6. Si la partida terminaba ganaba, pero salió un 3 en el dado, y el Turno 5 se presentaba con el magus y el primus contra un tanque, dos kastelan robot, un tech priest y el cibernética.
Turno 5. Perdí mis miniaturas y mi oponente consiguió 5 puntos de Victoria, por lo que fui derrotado. Buena partida, me lo pase en grande que es de lo que se trata. 😁



sábado, 3 de noviembre de 2018

Previa a mi primera partida del 2019...

Hola a tod@s! 
Mañana disputo mi primera partida del año con el culto genestealer en una liga de la tienda Bastión Gijon, en Asturias.
Mi primer enfrentamiento es contra las fuerzas del imperio, y cómo será a 1000 puntos, este será mi ejército y plan de batalla. 

Liga 40.000 (Warhammer 40,000 8th Edition) [60 PL, 996pts]

  • Battalion Detachment +5CP (Tyranids - Genestealer Cults) [60 PL, 996pts]

    Rules: Brood Brothers

    • HQ [17 PL, 323pts]

      • Magus [5 PL, 85pts]

        Selections: Familiar [12pts], Warlord

        Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer, Warlord

        Rules: Cult Ambush, Unquestioning Loyalty

        Abilities: Familiars, Spiritual LeaderPsyker: MagusUnit: Familiar, MagusWeapon: Autopistol, Force stave


        AbilitiesDescriptionRef
        FamiliarsIf a character is accompanied by any Familiars, then once per game, after the character has manifested a psychic power, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness (while it is on the battlefield). The death of a Familiar is ignored for the purposes of morale.Index: Xenos 2 p114
        Spiritual LeaderEach friendly GENESTEALER CULTS units within 6" of this model at the start of the your opponent's Psychic phase can attempt to deny one psychic power as though they were themselves a PSYKER (measure range to any model in the unit).Index: Xenos 2 p114
        PsykerCastDenyPowers KnownOtherRef
        Magus11Smite and one power from the Broodmind discipline.-
        UnitMWSBSSTWALdSaveRef
        Familiar6"3+-431286+
        Magus6"3+3+334385+
        WeaponRangeTypeSAPDAbilitiesRef
        Autopistol12"Pistol 1301-
        Force staveMeleeMelee+2-1D3-
      • Patriarch [8 PL, 162pts]

        Selections: Familiar [12pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer

        Rules: Cult Ambush, Unquestioning Loyalty

        Abilities: Brood Telepathy, Familiars, Lightning Reflexes, Living Idol, Swift and DeadlyPsyker: PatriarchUnit: Familiar, PatriarchWeapon: Monstrous Rending Claws


        AbilitiesDescriptionRef
        Brood TelepathyYou can add 1 to hit rolls in the Fight phase for any friendly Purestrain Genestealer units that are within 6" of this model.Index: Xenos 2 p114
        FamiliarsIf a character is accompanied by any Familiars, then once per game, after the character has manifested a psychic power, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness (while it is on the battlefield). The death of a Familiar is ignored for the purposes of morale.Index: Xenos 2 p114
        Lightning ReflexesModels in this unit have a 5+ invulnerable save.Index: Xenos 2 p119
        Living IdolGENESTEALER CULTS units within 6" of any friendly Patriarchs automatically pass Morale tests.Index: Xenos 2 p114
        Swift and DeadlyModels in this unit can charge even if they Advanced during their turn.Index: Xenos 2 p119
        PsykerCastDenyPowers KnownOtherRef
        Patriarch11Smite and one power from the Broodmind discipline.-
        UnitMWSBSSTWALdSaveRef
        Familiar6"3+-431286+
        Patriarch8"2+5+6566104+/5++Index: Xenos 2 p114
        WeaponRangeTypeSAPDAbilitiesRef
        Monstrous Rending ClawsMeleeMeleeUser-3D3You may re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+ with this weapon, that hit is resolved with an AP of -6 and Damage of 3.Index: Xenos 2 p144
      • Primus [4 PL, 76pts]

        Selections: Bonesword [5pts]

        Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character

        Rules: Cult Ambush, Unquestioning Loyalty

        Abilities: Cult Demagogue, Meticulous PlannerUnit: PrimusWeapon: Blasting Charge, Bonesword, Needle Pistol, Toxin Injector Claw


        AbilitiesDescriptionRef
        Cult DemagogueYou can add 1 to all hit rolls in the Fight phase for GENESTEALER CULTS units that are within 6" of any friendly Primus models.Index: Xenos 2 p115
        Meticulous PlannerWhen a Primus arrives on the battlefield using the Cult Ambush ability, you can re-roll the result on the Cult Ambush table. If you choose for a unit to arrive with them, the new result applies to that unit as well.Index: Xenos 2 p115
        UnitMWSBSSTWALdSaveRef
        Primus6"2+3+435495+Index: Xenos 2 p115
        WeaponRangeTypeSAPDAbilitiesRef
        Blasting Charge6"Grenade D6301-Index: Xenos 2 p143
        BoneswordMeleeMeleeUser-21-Index: Xenos 2 p144
        Needle Pistol12"Pistol 1101This weapon always wounds targets (other than VEHICLES) on a roll of 2+.Index: Xenos 2 p143
        Toxin Injector ClawMeleeMeleeUser-11This weapon always wounds targets (other than VEHICLES) on a roll of 2+. Furthermore each time you make a wound roll of 6+ with this weapon, that hit is resolved with an AP of -4.Index: Xenos 2 p144
    • Troops [20 PL, 301pts]

      • Acolyte Hybrids [10 PL, 117pts]

        Selections: 9x Acolyte Hybrid [99pts]

        Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        • Acolyte Leader [18pts]

          Selections: Lash Whip and Bonesword [7pts]

          Unit: Acolyte LeaderWeapon: Blasting Charge, Lash Whip and Bonesword, Rending Claw(s)


        UnitMWSBSSTWALdSaveRef
        Acolyte Hybrid6"3+4+431275+Index: Xenos 2 p116
        Acolyte Leader6"3+4+431385+Index: Xenos 2 p116
        WeaponRangeTypeSAPDAbilitiesRef
        Autopistol12"Pistol 1301-
        Blasting Charge6"Grenade D6301-Index: Xenos 2 p143
        Cultist KnifeMeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.Index: Xenos 2 p144
        Lash Whip and BoneswordMeleeMeleeUser-21If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield.Index: Xenos 2 p144
        Rending Claw(s)MeleeMeleeUser-11Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.Index: Xenos 2 p144
      • Neophyte Hybrids [5 PL, 92pts]

        Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        • 5x Neophyte Hybrid [25pts]

          Unit: Neophyte HybridWeapon: Autogun, Autopistol, Blasting Charge

        • Neophyte Hybrid (Heavy Weapon) [19pts]

          Selections: Mining Laser [14pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Mining Laser

        • Neophyte Hybrid (Heavy Weapon) [19pts]

          Selections: Mining Laser [14pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Mining Laser

        • Neophyte Hybrid (Special Weapon) [12pts]

          Selections: Flamer [7pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Flamer

        • Neophyte Hybrid (Special Weapon) [12pts]

          Selections: Flamer [7pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Flamer

        • Neophyte Leader [5pts]

          Selections: Autogun, Autopistol

          Unit: Neophyte LeaderWeapon: Autogun, Autopistol, Blasting Charge


        UnitMWSBSSTWALdSaveRef
        Neophyte Hybrid6"4+4+331175+Index: Xenos 2 p117
        Neophyte Leader6"4+4+331285+Index: Xenos 2 p117
        WeaponRangeTypeSAPDAbilitiesRef
        Autogun24"Rapid Fire 1301-
        Autopistol12"Pistol 1301-
        Blasting Charge6"Grenade D6301-Index: Xenos 2 p143
        Flamer8"Assault D6401This weapon automatically hits its target.
        Mining Laser24"Heavy 19-3D3-Index: Xenos 2 p143
      • Neophyte Hybrids [5 PL, 92pts]

        Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        • 5x Neophyte Hybrid [25pts]

          Unit: Neophyte HybridWeapon: Autogun, Autopistol, Blasting Charge

        • Neophyte Hybrid (Heavy Weapon) [19pts]

          Selections: Mining Laser [14pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Mining Laser

        • Neophyte Hybrid (Heavy Weapon) [19pts]

          Selections: Mining Laser [14pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Mining Laser

        • Neophyte Hybrid (Special Weapon) [12pts]

          Selections: Flamer [7pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Flamer

        • Neophyte Hybrid (Special Weapon) [12pts]

          Selections: Flamer [7pts]

          Unit: Neophyte HybridWeapon: Autopistol, Blasting Charge, Flamer

        • Neophyte Leader [5pts]

          Selections: Autogun, Autopistol

          Unit: Neophyte LeaderWeapon: Autogun, Autopistol, Blasting Charge


        UnitMWSBSSTWALdSaveRef
        Neophyte Hybrid6"4+4+331175+Index: Xenos 2 p117
        Neophyte Leader6"4+4+331285+Index: Xenos 2 p117
        WeaponRangeTypeSAPDAbilitiesRef
        Autogun24"Rapid Fire 1301-
        Autopistol12"Pistol 1301-
        Blasting Charge6"Grenade D6301-Index: Xenos 2 p143
        Flamer8"Assault D6401This weapon automatically hits its target.
        Mining Laser24"Heavy 19-3D3-Index: Xenos 2 p143
    • Elites [12 PL, 165pts]

      • Purestrain Genestealers [12 PL, 165pts]

        Selections: 11x Purestrain Genestealer [165pts]

        Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry

        Rules: Cult Ambush, Unquestioning Loyalty

        Abilities: Flurry of Claws, Lightning Reflexes, Swift and Deadly


        AbilitiesDescriptionRef
        Flurry of ClawsPurestrain Genestealers have 4 Attacks instead of 3 whilst their unit has 10 or more models.Index: Xenos 2 p119
        Lightning ReflexesModels in this unit have a 5+ invulnerable save.Index: Xenos 2 p119
        Swift and DeadlyModels in this unit can charge even if they Advanced during their turn.Index: Xenos 2 p119
        UnitMWSBSSTWALdSaveRef
        Purestrain Genestealer8"3+-441395+/5++Index: Xenos 2 p119
        WeaponRangeTypeSAPDAbilitiesRef
        Rending Claw(s)MeleeMeleeUser-11Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.Index: Xenos 2 p144
    • Heavy Support [11 PL, 207pts]

      • Cult Leman Russ [11 PL, 207pts]

        Selections: 2x Plasma Cannon [30pts], Eradicator Nova Cannon [25pts], Lascannon [20pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Heavy Support, Vehicle

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke LaunchersStat Damage - M, BS & A: Cult Leman Russ (1), Cult Leman Russ (2), Cult Leman Russ (3)Unit: Cult Leman RussWeapon: Eradicator Nova Cannon, Lascannon, Plasma cannon, Standard, Plasma cannon, Supercharge


        AbilitiesDescriptionRef
        Emergency Plasma VentsIf this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, it suffers 6 mortal wounds and cannot fire any plasma cannons for the rest of the battle.Index: Xenos 2 p123
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.Index: Xenos 2
        Grinding AdvanceIf this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model's turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon and vanquisher battle cannon.Index: Xenos 2 p123
        Smoke LaunchersOnce per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.Index: Xenos 2
        Stat Damage - M, BS & ARemaining WMovementBSAttacksRef
        Cult Leman Russ (1)7-12+10"4+3
        Cult Leman Russ (2)4-67"5+D3
        Cult Leman Russ (3)1-34"6+1
        UnitMWSBSSTWALdSaveRef
        Cult Leman Russ*6+*7812*73+Index: Xenos 2 p123
        WeaponRangeTypeSAPDAbilitiesRef
        Eradicator Nova Cannon36"Heavy D66-2D3Units in cover do not receive any bonus to their saving throws against wounds caused by this weapon.Index: Xenos 2 p143
        Lascannon48"Heavy 19-3D6-
        Plasma cannon, Standard36"Heavy D37-31-
        Plasma cannon, Supercharge36"Heavy D38-32On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.

Force Rules

Brood Brothers: To represent the elements of such forces that have been subverted by a cult, you can include ASTRA MILITARUM units and GENESTEALER CULTS units in the same matched play army, even though these units don't have any Faction keywords in common. However, you can only include one ASTRA MILITARUM Detachment (one in which every unit has the ASTRA MILITARUM keyword) in a Battleforged army for each GENESTEALER CULT Detachment (one in which every unit has the GENESTEALER CULTS keyword) in that army and every unit in the ASTRA MILITARUM Detachment that has the <REGIMENT> keyword must replace it in every instance on its datasheet with BROOD BROTHERS (you cannot include any ASTRA MILITARUM named characters in such Detachments). In such cases, simply ignore the ASTRA MILITARUM units when choosing your army's Faction. (Index: Xenos 2 p112)

Selection Rules

Cult Ambush: During deployment, you can set this unit up in ambush instead of on the battlefield. At the end of any of your Movement phases, it can launch an ambush - when it does so, roll a dice and consult the table. If you wish, before rolling on the Cult Ambush table for a GENESTEALER CULTS CHARACTER, you can pick one friendly GENESTEALER CULTS INFANTRY unit that was also set up in ambush to arrive with them; make one roll on the Cult Ambush table and apply the same result to both units. However, each of these unit must be set up within 6" of each other. If your army is Battle-forged, a unit can only make use of this ability if every unit is its Detachment has the GENESTEALER CULTS keyword. If it is not possible to set up a unit as described on the result rolled, that unit is not set up this turn (but you can roll for it again at the end of your next Movement phase). (Index: Xenos 2 p112)

Unquestioning Loyalty: Each time a GENESTEALER CULTS CHARACTER loses a wound whilst they are within 3" of any friendly GENESTEALER CULTS INFANTRY units, pick one of those units and roll a dice; on a 4+ the Character does not lose a wound but one model in the unit you picked (your choice) is slain. (Index: Xenos 2 p112)


Mi plan de batalla será el siguiente: aguantare con los neophitos, el leman russ, y el magus para ocupar objetivos, y me lanzaré al ataque con el patriarca y los genestealers, así como los acólitos y el primus. 

En teoría debería ser capaz de eliminar unidades de infantería con mi ataque, mientras que las armas pesadas, el apoyo psíquico y el tanque, deberían de proporcionarme puntos de victoria por los objetivos. Ya os contare que tal sale la práctica, 😅 

Por último decir que he retocado algunas miniaturas añadiendo pequeños detalles en dorado, como el magus, que os dejo una fotografía a continuación. Un saludo