Blog sobre warhammer fantasy y warhammer 40k. Aquí hablaré de mis ejércitos, proyectos, pintado de miniaturas, partidas y torneos. Espero que lo disfrutéis!
viernes, 30 de noviembre de 2018
Mas adversarios de Warhammer quest!
domingo, 18 de noviembre de 2018
Seguimos con proyectos
domingo, 4 de noviembre de 2018
Primera partida jugada...y primera derrota 😅
sábado, 3 de noviembre de 2018
Previa a mi primera partida del 2019...
Liga 40.000 (Warhammer 40,000 8th Edition) [60 PL, 996pts]
Battalion Detachment +5CP (Tyranids - Genestealer Cults) [60 PL, 996pts]
Rules: Brood Brothers
HQ [17 PL, 323pts]
Magus [5 PL, 85pts]
Selections: Familiar [12pts], Warlord
Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer, Warlord
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Familiars, Spiritual Leader, Psyker: Magus, Unit: Familiar, Magus, Weapon: Autopistol, Force stave
Abilities Description Ref Familiars If a character is accompanied by any Familiars, then once per game, after the character has manifested a psychic power, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness (while it is on the battlefield). The death of a Familiar is ignored for the purposes of morale. Index: Xenos 2 p114 Spiritual Leader Each friendly GENESTEALER CULTS units within 6" of this model at the start of the your opponent's Psychic phase can attempt to deny one psychic power as though they were themselves a PSYKER (measure range to any model in the unit). Index: Xenos 2 p114 Psyker Cast Deny Powers Known Other Ref Magus 1 1 Smite and one power from the Broodmind discipline. - Unit M WS BS S T W A Ld Save Ref Familiar 6" 3+ - 4 3 1 2 8 6+ Magus 6" 3+ 3+ 3 3 4 3 8 5+ Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Force stave Melee Melee +2 -1 D3 - Patriarch [8 PL, 162pts]
Selections: Familiar [12pts]
Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Brood Telepathy, Familiars, Lightning Reflexes, Living Idol, Swift and Deadly, Psyker: Patriarch, Unit: Familiar, Patriarch, Weapon: Monstrous Rending Claws
Abilities Description Ref Brood Telepathy You can add 1 to hit rolls in the Fight phase for any friendly Purestrain Genestealer units that are within 6" of this model. Index: Xenos 2 p114 Familiars If a character is accompanied by any Familiars, then once per game, after the character has manifested a psychic power, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness (while it is on the battlefield). The death of a Familiar is ignored for the purposes of morale. Index: Xenos 2 p114 Lightning Reflexes Models in this unit have a 5+ invulnerable save. Index: Xenos 2 p119 Living Idol GENESTEALER CULTS units within 6" of any friendly Patriarchs automatically pass Morale tests. Index: Xenos 2 p114 Swift and Deadly Models in this unit can charge even if they Advanced during their turn. Index: Xenos 2 p119 Psyker Cast Deny Powers Known Other Ref Patriarch 1 1 Smite and one power from the Broodmind discipline. - Unit M WS BS S T W A Ld Save Ref Familiar 6" 3+ - 4 3 1 2 8 6+ Patriarch 8" 2+ 5+ 6 5 6 6 10 4+/5++ Index: Xenos 2 p114 Weapon Range Type S AP D Abilities Ref Monstrous Rending Claws Melee Melee User -3 D3 You may re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+ with this weapon, that hit is resolved with an AP of -6 and Damage of 3. Index: Xenos 2 p144 Primus [4 PL, 76pts]
Selections: Bonesword [5pts]
Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Cult Demagogue, Meticulous Planner, Unit: Primus, Weapon: Blasting Charge, Bonesword, Needle Pistol, Toxin Injector Claw
Abilities Description Ref Cult Demagogue You can add 1 to all hit rolls in the Fight phase for GENESTEALER CULTS units that are within 6" of any friendly Primus models. Index: Xenos 2 p115 Meticulous Planner When a Primus arrives on the battlefield using the Cult Ambush ability, you can re-roll the result on the Cult Ambush table. If you choose for a unit to arrive with them, the new result applies to that unit as well. Index: Xenos 2 p115 Unit M WS BS S T W A Ld Save Ref Primus 6" 2+ 3+ 4 3 5 4 9 5+ Index: Xenos 2 p115 Weapon Range Type S AP D Abilities Ref Blasting Charge 6" Grenade D6 3 0 1 - Index: Xenos 2 p143 Bonesword Melee Melee User -2 1 - Index: Xenos 2 p144 Needle Pistol 12" Pistol 1 1 0 1 This weapon always wounds targets (other than VEHICLES) on a roll of 2+. Index: Xenos 2 p143 Toxin Injector Claw Melee Melee User -1 1 This weapon always wounds targets (other than VEHICLES) on a roll of 2+. Furthermore each time you make a wound roll of 6+ with this weapon, that hit is resolved with an AP of -4. Index: Xenos 2 p144
Troops [20 PL, 301pts]
Acolyte Hybrids [10 PL, 117pts]
Selections: 9x Acolyte Hybrid [99pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
Rules: Cult Ambush, Unquestioning Loyalty
Acolyte Leader [18pts]
Selections: Lash Whip and Bonesword [7pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Lash Whip and Bonesword, Rending Claw(s)
Unit M WS BS S T W A Ld Save Ref Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Index: Xenos 2 p116 Acolyte Leader 6" 3+ 4+ 4 3 1 3 8 5+ Index: Xenos 2 p116 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Blasting Charge 6" Grenade D6 3 0 1 - Index: Xenos 2 p143 Cultist Knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Index: Xenos 2 p144 Lash Whip and Bonesword Melee Melee User -2 1 If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Index: Xenos 2 p144 Rending Claw(s) Melee Melee User -1 1 Each time you make a wound roll of 6+, that hit is resolved with an AP of -4. Index: Xenos 2 p144 Neophyte Hybrids [5 PL, 92pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
Rules: Cult Ambush, Unquestioning Loyalty
5x Neophyte Hybrid [25pts]
Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charge
Neophyte Hybrid (Heavy Weapon) [19pts]
Selections: Mining Laser [14pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Mining Laser
Neophyte Hybrid (Heavy Weapon) [19pts]
Selections: Mining Laser [14pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Mining Laser
Neophyte Hybrid (Special Weapon) [12pts]
Selections: Flamer [7pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Flamer
Neophyte Hybrid (Special Weapon) [12pts]
Selections: Flamer [7pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Flamer
Neophyte Leader [5pts]
Selections: Autogun, Autopistol
Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charge
Unit M WS BS S T W A Ld Save Ref Neophyte Hybrid 6" 4+ 4+ 3 3 1 1 7 5+ Index: Xenos 2 p117 Neophyte Leader 6" 4+ 4+ 3 3 1 2 8 5+ Index: Xenos 2 p117 Weapon Range Type S AP D Abilities Ref Autogun 24" Rapid Fire 1 3 0 1 - Autopistol 12" Pistol 1 3 0 1 - Blasting Charge 6" Grenade D6 3 0 1 - Index: Xenos 2 p143 Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target. Mining Laser 24" Heavy 1 9 -3 D3 - Index: Xenos 2 p143 Neophyte Hybrids [5 PL, 92pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
Rules: Cult Ambush, Unquestioning Loyalty
5x Neophyte Hybrid [25pts]
Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charge
Neophyte Hybrid (Heavy Weapon) [19pts]
Selections: Mining Laser [14pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Mining Laser
Neophyte Hybrid (Heavy Weapon) [19pts]
Selections: Mining Laser [14pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Mining Laser
Neophyte Hybrid (Special Weapon) [12pts]
Selections: Flamer [7pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Flamer
Neophyte Hybrid (Special Weapon) [12pts]
Selections: Flamer [7pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Flamer
Neophyte Leader [5pts]
Selections: Autogun, Autopistol
Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charge
Unit M WS BS S T W A Ld Save Ref Neophyte Hybrid 6" 4+ 4+ 3 3 1 1 7 5+ Index: Xenos 2 p117 Neophyte Leader 6" 4+ 4+ 3 3 1 2 8 5+ Index: Xenos 2 p117 Weapon Range Type S AP D Abilities Ref Autogun 24" Rapid Fire 1 3 0 1 - Autopistol 12" Pistol 1 3 0 1 - Blasting Charge 6" Grenade D6 3 0 1 - Index: Xenos 2 p143 Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target. Mining Laser 24" Heavy 1 9 -3 D3 - Index: Xenos 2 p143
Elites [12 PL, 165pts]
Purestrain Genestealers [12 PL, 165pts]
Selections: 11x Purestrain Genestealer [165pts]
Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Flurry of Claws, Lightning Reflexes, Swift and Deadly
Abilities Description Ref Flurry of Claws Purestrain Genestealers have 4 Attacks instead of 3 whilst their unit has 10 or more models. Index: Xenos 2 p119 Lightning Reflexes Models in this unit have a 5+ invulnerable save. Index: Xenos 2 p119 Swift and Deadly Models in this unit can charge even if they Advanced during their turn. Index: Xenos 2 p119 Unit M WS BS S T W A Ld Save Ref Purestrain Genestealer 8" 3+ - 4 4 1 3 9 5+/5++ Index: Xenos 2 p119 Weapon Range Type S AP D Abilities Ref Rending Claw(s) Melee Melee User -1 1 Each time you make a wound roll of 6+, that hit is resolved with an AP of -4. Index: Xenos 2 p144
Heavy Support [11 PL, 207pts]
Cult Leman Russ [11 PL, 207pts]
Selections: 2x Plasma Cannon [30pts], Eradicator Nova Cannon [25pts], Lascannon [20pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Heavy Support, Vehicle
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Stat Damage - M, BS & A: Cult Leman Russ (1), Cult Leman Russ (2), Cult Leman Russ (3), Unit: Cult Leman Russ, Weapon: Eradicator Nova Cannon, Lascannon, Plasma cannon, Standard, Plasma cannon, Supercharge
Abilities Description Ref Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, it suffers 6 mortal wounds and cannot fire any plasma cannons for the rest of the battle. Index: Xenos 2 p123 Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Index: Xenos 2 Grinding Advance If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model's turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon and vanquisher battle cannon. Index: Xenos 2 p123 Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it. Index: Xenos 2 Stat Damage - M, BS & A Remaining W Movement BS Attacks Ref Cult Leman Russ (1) 7-12+ 10" 4+ 3 Cult Leman Russ (2) 4-6 7" 5+ D3 Cult Leman Russ (3) 1-3 4" 6+ 1 Unit M WS BS S T W A Ld Save Ref Cult Leman Russ * 6+ * 7 8 12 * 7 3+ Index: Xenos 2 p123 Weapon Range Type S AP D Abilities Ref Eradicator Nova Cannon 36" Heavy D6 6 -2 D3 Units in cover do not receive any bonus to their saving throws against wounds caused by this weapon. Index: Xenos 2 p143 Lascannon 48" Heavy 1 9 -3 D6 - Plasma cannon, Standard 36" Heavy D3 7 -3 1 - Plasma cannon, Supercharge 36" Heavy D3 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Force Rules
Brood Brothers: To represent the elements of such forces that have been subverted by a cult, you can include ASTRA MILITARUM units and GENESTEALER CULTS units in the same matched play army, even though these units don't have any Faction keywords in common. However, you can only include one ASTRA MILITARUM Detachment (one in which every unit has the ASTRA MILITARUM keyword) in a Battleforged army for each GENESTEALER CULT Detachment (one in which every unit has the GENESTEALER CULTS keyword) in that army and every unit in the ASTRA MILITARUM Detachment that has the <REGIMENT> keyword must replace it in every instance on its datasheet with BROOD BROTHERS (you cannot include any ASTRA MILITARUM named characters in such Detachments). In such cases, simply ignore the ASTRA MILITARUM units when choosing your army's Faction. (Index: Xenos 2 p112)
Selection Rules
Cult Ambush: During deployment, you can set this unit up in ambush instead of on the battlefield. At the end of any of your Movement phases, it can launch an ambush - when it does so, roll a dice and consult the table. If you wish, before rolling on the Cult Ambush table for a GENESTEALER CULTS CHARACTER, you can pick one friendly GENESTEALER CULTS INFANTRY unit that was also set up in ambush to arrive with them; make one roll on the Cult Ambush table and apply the same result to both units. However, each of these unit must be set up within 6" of each other. If your army is Battle-forged, a unit can only make use of this ability if every unit is its Detachment has the GENESTEALER CULTS keyword. If it is not possible to set up a unit as described on the result rolled, that unit is not set up this turn (but you can roll for it again at the end of your next Movement phase). (Index: Xenos 2 p112)
Unquestioning Loyalty: Each time a GENESTEALER CULTS CHARACTER loses a wound whilst they are within 3" of any friendly GENESTEALER CULTS INFANTRY units, pick one of those units and roll a dice; on a 4+ the Character does not lose a wound but one model in the unit you picked (your choice) is slain. (Index: Xenos 2 p112)
Mi plan de batalla será el siguiente: aguantare con los neophitos, el leman russ, y el magus para ocupar objetivos, y me lanzaré al ataque con el patriarca y los genestealers, así como los acólitos y el primus.
En teoría debería ser capaz de eliminar unidades de infantería con mi ataque, mientras que las armas pesadas, el apoyo psíquico y el tanque, deberían de proporcionarme puntos de victoria por los objetivos. Ya os contare que tal sale la práctica, 😅
Por último decir que he retocado algunas miniaturas añadiendo pequeños detalles en dorado, como el magus, que os dejo una fotografía a continuación. Un saludo